RALE 2.0

Project Overview

A collaborative partnership with Ryerson University, RALE 2.0 is a platform for STEM professors to create lessons and labs for their students. The tool allows professors to access a library of AR experiences as an accompaniment to an experiment.

The tool allows access for professors and teaching assistants.

Role

Lead Designer

Platform

Desktop

Tools

Figma

Timeline

6 weeks

The Brief

RALE 1.0 consisted of a database of experiments that students could complete using AR technology on their phones. The new collaboration with Ryerson University required more context to be given to students when accessing the AR experiences.

The project also required an integration with D2L, Ryerson’s current course management software, as to connect professor’s relevant courses to their AR experiences.

The project was a direct collaboration with Ryerson professors to better integrate AR experiences to their courses to enrich online learning for their students.

Research

Market Research

Looking at online learning platforms was a good starting point to see how information was relayed to users. By using benchmarks such as Duolingo and Skillshare, we learned what methods of importing data were the most effective.

Skill Share
How Skill Share organized their content for creators looked fairly organized. Information was easy to find.
Duo Lingo
The flow the user goes through is clean and straight forward. We wanted creating content to be as simple and guided as this platform.

User Interviews

We spoke with 4 Ryerson professors to better understand their needs as educators and how to enrich their student’s experience.

  • During our discussions we found that student engagement tied to learning is low in online education. This is driven by a lack of interaction around content & distractions at home with their personal lives.
  • However, AR experiences have already made a difference on engagement with students learning - it’s new and novel
  • Quizzes are a big part of how instructors gauge student engagement and need to be integrated into the lessons

Requested Features

  • Graded quizzes
  • Timed access for quizzes & post lab assessments
  • The ability to provide students with longer quiz times and extended due dates
  • An online library with AR Experiences

User Interviews

  • Inflexible timeline in order to meet grant requirements
  • Integration with D2L, Ryerson’s course management software
  • Product needed to be very flexible in order to accommodate any kind of lesson or experiment

Research Artifacts

User Personas

We created two personas for the professors and their students. The personas aided in creating empathy for our users based off of our data collected from market research and the user interviews.

User Journey

Using the persona’s and the collected data, we created a journey map to better identify opportunities for a positive user experience.

User Stories & Epics

Using the information we collected from the interviews and the new opportunities we found, we created user stories and epics. We also looked at how courses were structured and the different types of assets that would be needed.

User Task Flow

The task flow specifically detailed how the professor would access and create information. It also detailed where artifacts would live within the application.

Ideation

Wireframes

The user stories and task flow served as the basis for creating the initial concepts for the application. The wireframes are visualizations to communicated where features would be accessed, and the feasibility of the design as a whole.

User Interface

Since the backend of this platform was based on previous structures within the internal operations of Nextech, we used a similar colour palette and system. Using a muted palette, bold accent colours, and a free illustration pack we created the brand guidelines for RALE 2.0.

Final Version

The user stories and task flow served as the basis for creating the initial concepts for the application. The wireframes are visualizations to communicated where features would be accessed, and the feasibility of the design as a whole.

Home Page

The home page has quick links to the professor’s courses and to create a new lessons.

Course Lessons

The page is divided between the course lessons and class sections. Each lesson denotes whether it is a draft, published, or hidden. The TA’s are also readily accessible on each lesson, as they can change from week to week.

Lesson Outline Creation

Creating a lesson outline was broken down into 4 steps: Adding the lesson details, adding an overview for students, choosing the appropriate activities, and confirming your choices. From there, the professor could add more details once the lesson was created.

Lesson Dashboard

Since there were multiple components that the professor could choose to add to a lesson, we created a dashboard so that the professor could see their progress in completing their lesson.

Experiment Steps

Experiments could be straightforward or complex. We added the ability to integrate multiple resources to each step so that students could access everything they needed to complete their course work.

AR Experience Library

We created a library of AR experiences so that professors could select the appropriate experience for their students. These could be part of the experiment while students were learning from home on any mobile device.

Quiz Creator

Giving professors to assess their students was essential. Quizzes could be generated with multiple choice or short answer questions. Making it simple to create new quizzes or copy previous quizzes was also an important feature.

Key Takeaways

The project was an exciting look into the EdTech space. The importance of professors engaging with their students, being able to assess them and create custom, repeatable content was crucial to ensure the adoption of the project. The future states of the project include further access for Teaching Assistants and more robust testing.
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